Part 3: On creative work
8
Great creative work takes time
Your brand will outlast any single beer you make. It will be in market longer, touch more people and carry more weight than any recipe you’ve ever dialed in. Which is why you have to protect the process.
We get calls regularly from breweries that need six months of work done in five weeks. Sometimes that’s unavoidable — a retail pitch came through, a distributor deadline moved up, a co-packer slot opened earlier than expected. We get it. The real world doesn’t wait. And for the record, CODO can sprint with the best of them.
But we’d rather not.
When you rush brand strategy and creative work, you’re not just cutting corners on a deliverable. You’re making decisions that will be in market for years. Decisions you’ll likely have to revisit — and pay to fix — sooner than you’d like.
The goal isn’t to slow everything down. A well-run branding process should move at a decent clip.
But you need enough space to get the strategy right, explore creative directions thoroughly and pressure-test what you’re building before it goes live.
Do it well once. And you won’t have to do it again a few years from now.
> Takeaway: Your brand is your most durable asset. Give the process the time it deserves.
9
Nothing kills great design faster than bureaucracy
Great creative work requires clarity and trust. The fastest way to destroy it is to involve too many decision-makers without a clear process.
We’ve seen projects stall because every stakeholder needs to weigh in. Boards, committees and endless rounds of feedback can slowly chip away at strong ideas until what remains is a watered-down compromise. Everyone gets a small piece of what they asked for, every concern and fear is aired and considered — and on the other side, any semblance of clarity and conviction are gone.
Creative work requires leadership.
Someone needs the authority to make decisions, synthesize feedback and keep the project moving forward. Without that, even the most promising work gets stuck in an endless loop of revisions.
Takeaway: Clearly define who has decision-making authority before a project begins. Limit the number of voices involved and establish a clear approval process.
10
Best idea wins
If bureaucracy is the structural enemy of great creative work, ego is the personal one. We’ve seen it kill projects from both sides of the table.
On the agency side, it looks like attachment — a team that falls in love with their own solution and stops listening.
On the client side, it looks like hierarchy — the loudest voice in the room winning by default, or a founder overriding good thinking because it doesn’t match their original vision.
Or a marketing director that wants to make sure their fingerprints are on a project.
The best projects we’ve been part of had one thing in common: Everyone left their ego at the door. The best idea won, regardless of where it came from. Sometimes it came from us. Often it came directly from a client or stakeholder — someone who knew their brand, their market or their customer better than we ever could.
That’s not a failure of the creative process. That’s the creative process working exactly as it should.
> Takeaway: Set your ego aside and stay oriented toward the best outcome. The goal isn’t to be right — it’s to get the work right.